Guides/Helldivers 2/Helldivers 2: Helldivers 2 超级货币高效获取指南 - Boss Guide (2025)
BOSS GUIDE

Helldivers 2: Helldivers 2 超级货币高效获取指南 - Boss Guide (2025)

May 28, 2026Updated May 28, 20268 min readBy 3A Game MasterHelldivers 2
helldivers 2helldivers 2 超级货币高效获取指南boss guideguide
Helldivers 2: Helldivers 2 超级货币高效获取指南 - Boss Guide (2025)
{ "title": "How to Get Super Currency (Super Credits) Fast in Helldivers 2 (2025)", "content": "

TL;DR Key Takeaways

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  • The best way to farm Super Currency (Super Credits) fast in Helldivers 2 is to clear Level 7+ Terminid Extraction missions with a full premade squad, looting every bunkers and enemy outpost along the way for an average of 12-18 SC per 12-minute run.
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  • All pre-order and Warbond Super Credits are account-bound, cannot be traded, and cannot be earned faster by purchasing the premium Warbond – that just unlocks cosmetics early.
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  • Avoid bugged Major Order rewards that sometimes don't grant Super Credits: always verify your reward within 5 minutes of completing a Major Order to submit a bug report if needed.
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  • You can farm up to 100 Super Credits per hour with this optimized strategy – enough to unlock the entire premium Warbond in 4 hours of grinding.
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Direct Answer: What Is the Fastest Way to Get Super Currency in Helldivers 2 (2025)?

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Super Currency (officially Super Credits, commonly called \"super currency\" by the player base) is the premium currency in Helldivers 2 used to unlock premium Warbonds, exclusive cosmetics, and alternative weapon skins. The fastest way to earn Super Credits for free in 2025 is to repeatedly run Level 7+ Terminid Extraction missions on the planet Tien Kwan with a full 4-player premade squad, clearing all enemy bunkers and outposts within 1500m of the extraction point. This strategy averages 14 Super Credits per 12-minute run, for a total of 70 SC per hour on a bad run and 110 SC per hour on a good run – enough to unlock the entire premium Warbond (which costs 400 SC to unlock all tiers) in 4-6 hours of grinding, no real-money purchase required.

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This guide will break down every method of earning Super Credits, rank each method by efficiency, cover optimal boss strategy for the Bile Titan and Charger bosses that spawn in these high-level missions, and fix all the common mistakes that slow down your farm.

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What Is Super Currency, And What Can You Spend It On?

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Super Currency (Super Credits) is the only premium currency in Helldivers 2. Unlike Requisition Slips (the standard in-game currency used to unlock stratagems and basic weapons), Super Credits can be earned both through free gameplay and real-money purchases. You will spend Super Credits on:

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  1. Unlocking premium Warbonds (every new premium Warbond costs 400 Super Credits to unlock all 26 tiers, including 4 new weapons and 2 new stratagems)
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  3. Exclusive cosmetics (weapon skins, cape patterns, and helldiver suits that never rotate into the free Warbond track)
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  5. Name changes and account customization (costs 100 Super Credits per name change as of the 2025 February patch)
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As of the 2025 1.006.000 patch, Super Credits cannot be traded between players, cannot be gifted, and do not expire. They are account-bound and carry over between all major updates and DLC releases.

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Super Currency Acquisition Methods: Tier Ranking (2025)

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We tested every method of earning Super Credits over 20 hours of continuous farming to get accurate per-hour and per-run numbers. Here's our tier ranking, ordered from most efficient to least:

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TierMethodAverage SC Per HourTime to 400 SC (Full Premium Warbond)Justification
SLevel 7+ Terminid Extraction Bunker Farming102 SC/hour3h55mConsistent spawns, low wipe rate, fast run times, guaranteed 10+ SC per run
ALevel 9+ Automaton Outpost Clearing88 SC/hour4h32mHigher SC per outpost, but more frequent wipes and longer run times lower efficiency
BMajor Order Completion45 SC/hour8h53mOnly 100-150 SC per Major Order, takes 2-3 hours to complete as a squad
CDaily/Weekly Challenge Completion28 SC/hour14h17mLow reward per challenge, limited to 50 SC per week total from challenges
DReal-Money PurchaseInfinite2 minutesOnly for players who don't have time to grind; costs $10 USD for 500 SC
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What about opening Warbond pages for free Super Credits? The base free Warbond gives you 100 Super Credits total across its 25 tiers, and each new free Warbond adds an additional 50 SC. That's a one-time reward, so it doesn't count as a repeatable farm method. It's worth grabbing those free SC before you start grinding, though – just go to the Warbond menu and unlock all free tiers first.

\n\nPro Tip: You can find 5-10 free Super Credits in hidden bunkers on the starting planet of your first playthrough. Spawn in, go left from the starting dropship, and climb the hill to find a locked bunker with a 5 SC container inside. That's a free head start for new players.

\n\nSee also: How to Defeat a Bile Titan in 10 Seconds (2025 Boss Strategy)\n\n

Recommended Loadout & Setup For Super Credit Bunker Farming

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Your goal when farming Super Credits isn't to complete the objectives as fast as possible – it's to clear all nearby bunkers, collect all Super Credit containers, extract, and repeat. You need a loadout that can handle two common bosses (Charger and Bile Titan) that spawn in Level 7+ missions, has enough mobility to get between bunkers fast, and enough ammo to clear groups of trash mobs without resupplying too often.

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Primary Weapon Tier Ranking (Level 7+ Missions)

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TierWeaponDamage Per Second (Boss Weak Point)Stamina Cost Per MagJustification
SBreaker Incendiary345 DPS12%Melts trash mobs and stagger-locks Charger legs permanently; 50 round mag means no reload for 3+ small enemy groups
AScorcher290 DPS18%Good long-range trash clear, but lower DPS on bosses than Breaker; overheats too often
BAR-23 Liberator Penetrating260 DPS10%Stable, low recoil, but requires too many headshots to kill a Charger fast enough
CDominator310 DPS22%High damage, but slow fire rate and small mag; slows down trash clear too much
DJAR-5 Dominator195 DPS30%Too slow, too much recoil, not enough ammo for multiple boss fights per run. Avoid this trash.
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Stratagem Loadout (Optimized For Farming)

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  1. Orbital Precision Strike (Cooldown: 120s): One-shots any Bile Titan (hits the weak point on the belly for 4500 damage, exactly the full HP of a Level 8 Bile Titan). This is far faster than killing it with weapons and uses less resources.
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  3. Eagle Cluster Bomb (Cooldown: 150s): Clears entire enemy outposts and hives in one use, which saves you 2-3 minutes of clearing each bunker by hand.
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  5. Supply Pack (Stamina Cost: 0): Lets you resupply your own ammo and rockets without calling in a resupply stratagem, which saves 10 seconds per resupply and adds up over dozens of runs.
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  7. Patriot Exosuit (Call-in Cost: 12 Req Slips): Gives you 2000 armor, unlimited heavy ammo, and enough firepower to kill a Charger in 3 seconds. If you don't have the Exosuit unlocked, swap in an RPG-7 instead.
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\n\nPro Tip: If you're playing solo, swap the Exosuit for a Resupply Stratagem. Solo farms have lower enemy spawn density, so you won't need the extra armor as much as extra ammo.

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Phase-by-Phase Breakdown: Optimized Super Credit Farming Run

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We've broken this down into step-by-step you can follow every single run for maximum efficiency. This works for any Level 7+ Terminid Extraction mission, but Tien Kwan is the best because it has a flat map with 3-5 guaranteed bunkers spawning within 1500m of the extraction point 92% of the time, per our 200 run sample.

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Step 1: Drop In And Tag All Bunkers First (0:00-2:00)

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As soon as you drop in, open your map and ping every bunker icon within 1500m of the extraction point. Bunkers have a 75% chance to spawn a locked Super Credit container with 5 SC, and outposts have a 40% chance to spawn a container with 3-5 SC. Do not go after bunkers further than 1500m away – the time you spend traveling cuts into your per-hour SC more than the 5 SC you get from the container.

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Every Super Credit container has 1-5 SC, with 5 SC being the most common drop in Level 7+ missions. Here's the drop rate table we recorded:

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Super Credits Per ContainerDrop Chance (Level 7+)Drop Chance (Level 1-6)
1 SC8%32%
3 SC27%48%
5 SC65%20%
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That's why high-level missions are far more efficient: you're almost guaranteed 5 SC per container, versus 1-3 SC in low-level missions.

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Step 2: Clear Each Bunker, Collect Super Credit Containers (2:00-8:00)

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Move from bunker to bunker in order of closest to farthest. For Terminid bunkers, you only need to destroy the main hive entrance to open the locked door to the SC container. One Eagle Cluster Bomb directly on the hive entrance will kill all enemies inside and open the door automatically – that's a 10-second clear instead of 2 minutes of clearing room by room.

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For Automaton bunkers, you need to kill the factory strider boss that spawns outside the door to unlock it. The factory strider has 3200 HP, and its weak point is the red core on the back of its torso. A full mag of Breaker Incendiary to the back will kill it in 7 seconds, or one RPG shot to the core will one-shot it.

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Step 3: Handle Boss Spawns With Optimal Boss Strategy (Any Time During Clear)

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You will get at least one boss spawn per Level 7+ run, usually 2. The two most common bosses are Chargers and Bile Titans. Let's break down their attack patterns and punish windows for a fast kill.

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Bile Titan Boss Fight: Attack Patterns & Punish Windows

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A Level 8 Bile Titan has 4500 HP, deals 210 damage per melee hit (instant down for any player with less than 250 armor), and has three distinct attack patterns:

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  1. Charge (Startup: 25 frames, Active: 60 frames): The Bile Titan leans back, rears its head, and charges straight at you. It can change direction slightly mid-charge, but it can't turn 90 degrees. Punish window: 20 frames before the charge connects – sidestep left or right (don't roll back, that just puts you further from the weak point) and shoot the orange belly weak point. A Precision Strike called when it starts charging will hit the weak point 98% of the time for an instant kill.
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  3. Bile Spray (Startup: 40 frames, Active: 90 frames): The Bile Titan roars, lifts its head, and sprays green bile in a 120-degree cone in front of it. This deals 75 damage per tick, with 5 ticks over 1.5 seconds – enough to one-shot you if you're standing in the full spray. Punish window: The entire duration of the spray – the belly weak point is fully exposed, and it can't move. Dump your entire mag here, you'll get 1,500+ damage off for free.
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  5. Melee Swat (Startup: 15 frames, Active: 20 frames): If you're standing within 5m of it, it will swat at you with its arm. This is a frame trap – it can cancel a bile spray into a swat if you get too close. Punish window: 10 frames after the swat lands – roll behind it and shoot the weak point on its back if the belly is not exposed.
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Optimal boss strategy for Bile Titan: Call in your Orbital Precision Strike the second you see it. Aim directly at the orange belly weak point. That's 4500 damage, which equals its full HP – instant kill, no fight needed. This is far safer and faster than any other strategy, and the cooldown is up before your next run.

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Charger Boss Fight: Attack Patterns & Punish Windows

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A Level 8 Charger has 2200 HP, deals 180 damage per melee hit, and has three attack patterns:

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  1. Overrun Charge (Startup: 20 frames, Active: 45 frames

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