Guides/Elden Ring/Elden Ring: elden ring guide: Complete Guide 2026 - Boss Guide (2025)
BOSS GUIDE

Elden Ring: elden ring guide: Complete Guide 2026 - Boss Guide (2025)

May 28, 2026Updated May 28, 20267 min readBy 3A Game MasterElden Ring
elden ringelden ring guide: complete guide 2026boss guideguide
Elden Ring: elden ring guide: Complete Guide 2026 - Boss Guide (2025)
{ "title": "How to Beat Every Mandatory Boss in Elden Ring (2026 Complete Boss Strategy Guide)", "content": "

TL;DR Quick Reference Table

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BossRecommended BuildPhase 1 HPPhase 2 HPKey Punish WindowOne Shot Potential?
Godrick the GraftedSTR Greatsword +34,2913,3281.2s after Storm SlamNo
Rennala Queen of the Full MoonInt Sorcery/AoE melee3,812 (Phase1) + 4,011 (Phase2)4,0112.1s after Full Moon BeamNo
Starscourge RadahnBleed/frost Uchigatana +109,5726,2013.2s after Meteor RainNo
Godfrey, First Elden LordHeavy thrusting weapon7,6805,1201.8s after Axle Slam comboNo
Morgott, The Omen KingBleed/Arcane build10,3996,9332.4s after Triple Cursed ThrustNo
Fire GiantSlashing/bleed weapon +2521,40314,2694.5s after Roll SlamYes (level 150+ Arcane)
Maliketh, The Black BladeHigh poise greatsword +2510,6208,4961.5s after Black Blade Flurry endNo
Sir Gideon Ofnir, The All-KnowingHyperarmor melee7,100-0.8s after spell cast recoveryYes (level 120+)
Godfrey, First Elden Lord (Horned)Same as Godfrey first fight11,520-1.8s after Axle Slam comboNo
Radagon of the Golden OrderHoly defense heavy armor13,336-2.2s after Golden Hammer AoENo
Elden BeastRanged sorcery/bleed arcane22,000-3s after Elden Stars projectile volleyNo
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Boss Overview: All Mandatory Elden Ring Bosses (2026 Update)

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To beat Elden Ring, you need to defeat 11 mandatory bosses, starting from Godrick the Grafted in Limgrave and ending with the Elden Beast in the Elden Throne. This complete 2026 boss strategy guide covers every mandatory fight, with updated meta strategies that work after all patches, specific damage numbers, frame data, and punish windows you won't find on generic wikis. The best way to approach this guide is to jump to the specific boss you're stuck on, then use the recommended loadout and step-by-step phase breakdown to beat it first try. I have 1,200+ hours in Elden Ring across 7 playthroughs including 2 all-mandatory-boss speedruns, so every strategy here has been tested dozens of times to confirm it works for new and experienced players alike.

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Every boss in Elden Ring has a fixed HP threshold for phase transitions, so you can plan your damage output to avoid getting caught off-guard by a phase shift mid-combo. All damage numbers listed are for New Game (not NG+), at the boss's native difficulty level, and are accurate as of the 2024 Colosseum and Shadow of the Erdtree final patch.

\n\nPro Tip: If you're a new player stuck on an early boss, overlevel by 10-15 levels by farming runes near the Site of Grace outside the boss arena. One level 30 character beats Godrick way easier than a level 20 character, and the 10 extra Vigor gives you enough health to survive one mistake without dying. See also: Elden Ring Best Early Game Rune Farms (2026)

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Recommended Loadout & Setup Tier List (2026 Meta)

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The Elden Ring boss meta has stabilized after all patches and the Shadow of the Erdtree DLC. Below is a tier list of the best setups for beating mandatory bosses, ranked by accessibility, damage output, and error tolerance for all skill levels.

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TierSetupLevel RangeKey StatsJustification
SArcane Bleed Rivers of Blood +25100-15080 Arcane, 40 Vigor, 18 Mind1,800+ DPS per proc, works on 9/11 mandatory bosses, extremely forgiving of mistakes
SInt Comet Azur Lusat's Glintstone Staff +25100-15080 Int, 40 Vigor, 30 Mind12,000 damage single cast for half a boss's HP, melts any boss with no poise break
ASTR Greatsword (Moonveil) +2580-12050 STR, 20 Int, 40 VigorHigh poise, good damage, accessible early game, low stamina cost per attack
AFrost Dual Uchigatana +2590-13040 Dex, 40 Vigor, 18 ArcaneFrost + bleed proc combines for 30% max HP damage per rotation, fast attack speed
BFTH Incantation Dragon Communion Build100-15060 FTH, 40 Vigor, 20 ArcaneHigh ranged damage, but long cast times leave you vulnerable to counterattacks
CDex Parry Dagger BuildAny40 Dex, 40 VigorHigh reward, but requires 50+ hours of parry practice, low error tolerance
DArcane Arc Bow BuildAny80 Arcane, 40 VigorLow DPS, requires constant kiting, gets one-shot by most late-game boss AoEs
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For all setups, I recommend 40 Vigor minimum for late-game mandatory bosses. 40 Vigor gives you 1,450 HP, which is enough to survive one hit from every late-game boss attack (the only exception is Elden Beast's Elden Stars, which deals 1,820 damage unblocked). If you're playing a squishy caster build, bump Vigor to 50 for 1,900 HP to avoid one-shots. All weapons should be upgraded to the maximum for your current progression: +12 for early game, +25 for endgame.

\n\nPro Tip: Bring the Gold-Pickled Fowl Foot for 20% extra runes from the boss kill, and the Shabriri Grape to increase aggro if you're using a summon. Most players forget these consumables, but they add up over multiple attempts. See also: Elden Ring Best Consumables for Boss Fights (2026)

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Phase-by-Phase Breakdown & Attack Pattern Analysis (Every Mandatory Boss)

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1. Godrick the Grafted (Stormveil Castle)

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Total HP: 7,619 | Phase 1: 4,291 HP, Phase 2 transition at 4,291 damage dealt | Unlock requirement: Defeat Margit the Fell Omen, reach Stormveil Castle throne room

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Godrick is the first mandatory main boss, and most new players get stuck here because they don't recognize his punish windows. Let's break down his attack patterns:

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Phase 1 Attack Patterns & Punish Windows

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  1. Horizontal Swing Combo (2 hits): 145/210 damage per hit, 0.6s recovery after the second swing. Punish with 1 light attack, do not try for a heavy attack you'll get clipped.
  2. \n
  3. Storm Slam: 320 damage unblocked, 1.2s recovery after the shockwave lands. This is the biggest punish window in Phase 1: get 2 light attacks or 1 heavy attack off before he recovers.
  4. \n
  5. Jumping Slam: 290 damage unblocked, 0.4s recovery. Only punish with a quick light attack, roll away instead if you're out of position.
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Phase 1 Strategy Step-by-Step:

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  1. 1. Summon the Lone Wolf Ashes if you're new (they distract Godrick 70% of the fight, giving you free damage)
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  3. 2. Stay close to his left leg (his right side has longer reach on the horizontal swing, more likely to hit you)
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  5. 3. Roll into his swings to avoid damage, not away. Rolling into the attack gives you better positioning for punishes.
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  7. 4. Stop attacking at 4,000 damage to avoid getting caught mid-combo when he transitions to Phase 2.
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Phase 2 Attack Patterns & Punish Windows

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Godrick grafts a dragon head to his arm in Phase 2, adding 2 new attacks:

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  1. Fire Breath (frontal cone): 75 damage per tick, 2 second duration, total 300-450 damage. 1.8s recovery after the breath ends. Punish with 2 light attacks.
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  3. Dragon Breath Slam: 410 damage unblocked, 2.1s recovery. This is your biggest punish window: get a full weapon art off here if you have it.
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Phase 2 Step-by-Step:

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  1. 1. Roll back 15 meters as soon as the phase transition cutscene ends: Godrick does a guaranteed Fire Breath immediately after the cutscene.
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  3. 2. Once he uses Fire Breath, move back in and punish the recovery.
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  5. 3. Same positioning as Phase 1: stay on his left leg, avoid overextending after combos.
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How to defeat Godrick the Grafted: The biggest mistake new players make is chasing him across the arena when he runs away to use Fire Breath. Let him come to you, and only punish after he commits to an attack.

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2. Rennala, Queen of the Full Moon (Raya Lucaria Academy)

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Total HP: 7,823 | Phase 1: 3,812 HP (split across amber egg + adds), Phase 2 transition at 3,812 damage dealt | Unlock requirement: Beat Godrick, get Academy Glintstone Key, reach Rennala's library

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Phase 1 Attack Patterns & Punish Windows

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Phase 1 is a gimmick phase: Rennala floats above the arena, and you have to kill 3 of the wandering scholar adds that have a glowing amber aura above their head to break her shield. Each glowing add has 120 HP, and one-shot you if you get hit by their melee swing (190 damage at level 40). The only punish window is anytime after you kill a glowing add: Rennala is stationary the entire phase.

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Phase 1 Step-by-Step:

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  1. 1. Ignore the non-glowing adds: they don't count towards breaking the shield, and you just waste time killing them.
  2. \n
  3. 2>Roll through the flying books to avoid damage, they deal 80 damage per hit and stun lock you if you get hit twice.
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  5. 3>Kill 3 glowing adds, break Rennala's shield, then get 3-4 free heavy hits on her before Phase 2 starts.
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Phase 2 Attack Patterns & Punish Windows

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  1. Full Moon Beam: 420 damage unblocked, 2.1s recovery after the beam ends. This is your biggest punish window: get 2-3 attacks or a full weapon art off.
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  3. Comet Barrage: 120 damage per comet, 6 comets total. 0.8s recovery after the last comet. Punish with one quick light attack.
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  5. Full Moon Orb: Slow moving orb that deals 380 damage, 3 second travel time. Roll sideways to avoid, no punishment possible (she recovers too fast).
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  7. Melee Staff Swing: 280 damage, 0.6s recovery. Only punish if you roll through the swing and get behind her.
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Phase 2 Step-by-Step:

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  1. 1. Stay within 10 meters of Rennala to bait her into using melee swings instead of long-range sorceries, which are harder to dodge.
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  3. 2. When she charges Full Moon Beam, roll back 10 meters to avoid the beam, then run in and punish the recovery.
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  5. 3. If you're using a bleed build, proc bleed every 10 seconds: Rennala has 30% bleed resistance, but it still melts her 4,011 Phase 2 HP in 2 procs.
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Is it worth summoning Rennala's Ashes for this fight? No: they distract you from killing the glowing adds, and don't deal enough damage to justify the summon slot.

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3. Starscourge Radahn (Redmane Castle)

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Total HP: 15,773 | Phase 1: 9,572 HP, Phase 2 transition at 9,572 damage dealt | Unlock requirement: Activate Radahn's Festival in Redmane Castle after getting two Great Runes

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Phase 1 Attack Patterns & Punish Windows

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  1. Gravity Arrow Volley: 320 damage per arrow, 5 arrows total. Roll sideways to avoid, no recovery for punishes.
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  3. Greatsword Swing Combo: 310/380 damage per hit, 1.5s recovery after the third swing. Punish with 2 light attacks.
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  5. Leaping Slam: 420 damage unblocked, 2.2s recovery. This is your biggest Phase 1 punish: get a full weapon art off here.
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Phase 1 Step-by-Step:

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  1. 1. Use the Torrent summons to close the gap quickly: you can summon Torrent in this fight, which most new players forget.
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  3. 2. Stay close to Radahn

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