Beginner Tips for How to Beat Nightreign in Elden Ring (2025)
\nIf you’re a new player struggling with the Elden Ring Nightreign DLC boss fight, the best way to beat Nightreign (the Nightkin of the Eternal Void) as a beginner is to stick to a medium shield, a fast upgraded bleed weapon, and focus on punishing his delayed overhead slam after you learn his 3 core attack patterns. Nightreign is a aggressive, high-mobility DLC boss with two distinct phases, but he only has 8 total unique attacks, most of which have 1-2 second punish windows that even beginners can learn in 2-3 tries. This guide breaks down every mechanic, damage value, and timing so you don’t have to waste 10 attempts figuring out his hidden tells.
\n\nNightreign Boss Overview
\nNightreign is the final boss of the Elden Ring Nightreign DLC, unlocked after you defeat all 3 Void Sentinels in the Eternal Void biome. He’s a 12 foot tall humanoid Nightkin with a fused greatsword and void-wings, designed to punish players who spam roll and don’t learn attack tells. Below are the core stats you need to know going in:
\n\n| Stat | Phase 1 | Phase 2 | Total |
|---|---|---|---|
| Total HP (NG) | 14,250 | 18,750 | 33,000 |
| Total HP (NG+) | 31,350 | 41,250 | 72,600 |
| Physical Defense | 42% | 58% (body), 12% (head) | - |
| Bleed Defense | 35% | 10% | - |
| Magic Defense | 48% | 62% | - |
The key thing to note here is that Nightreign has a massive bleed vulnerability in Phase 2, and a major weak point on his exposed head after most heavy attacks. This is why bleed is S-tier for this boss fight, even for beginners. The best way to approach this fight is to start passive, learn his tells, and only punish when you’re 100% certain you have a safe window. This isn’t Morgott — you can’t spam roll through his comboes; most of his multi-hit attacks have 18+ active i-frames on the second hit that will catch you if you roll early.
\n\nPro Tip: Nightreign’s wings absorb 50% of all damage you hit them with. Never target his wings. Always aim for his legs in Phase 1 and his head in Phase 2 to maximize your DPS.\n\nSee also: Best Beginner Bleed Builds for Elden Ring DLC (2025)
\n\nRecommended Loadout & Setup for Beginners (2025 Tier List)
\nAs a beginner, your goal isn’t to hit a speedrun time — it’s to stay alive, build up damage consistently, and avoid one-shots. That means prioritizing stamina efficiency, block stability, and bleed proc over raw damage. Below is a tier ranking of the best weapons, shields, and talismans for beginners for this boss strategy, with exact stat comparisons.
\n\nWeapon Tier List (Beginner-Friendly)
\n| Tier | Weapon | Upgrade | Average Damage Per Proc | Stamina Cost (Full 2-Hit Combo) | Justification |
|---|---|---|---|---|---|
| S | Eleonora's Poleblade | +10 | 1,210 bleed + 425 physical = 1,635 | 21 | Fast multi-hit combo, builds bleed in 3 hits, enough range to stay out of melee threat |
| S | Bloodhound's Fang | +25 | 980 bleed + 510 physical = 1,490 | 18 | Built-in bleed, the weapon art gives free i-frames, low stat requirements for beginners |
| A | Rivers of Blood | +10 | 1,340 bleed + 380 physical = 1,720 | 32 | High bleed damage, but high stamina cost. Great if you can manage stamina, punishable if you miss |
| A | Butcher Knife (Bleed Ash of War) | +25 | 850 bleed + 575 physical = 1,425 | 19 | Fast, high stagger, easy to use for new players who prefer straight swords |
| B | Greatsword (Bleed Ash of War) | +25 | 720 bleed + 680 physical = 1,400 | 28 | High damage, but slow swing speed. Punishes bad timing hard for beginners |
| C | Moonveil | +10 | 410 magic + 320 physical = 730 | 29 | Low damage output because of Nightreign’s high magic defense. Can work, but is much slower |
| D | Colossal Weapons (Non-Bleed) | +25 | 750 physical | 38 | Too slow, too much stamina cost, you’ll get hit 9 times out of 10 trying to punish |
Shield & Armor Tier List (Beginner-Friendly)
\n| Tier | Shield | Guard Stability | Physical Block | Justification |
|---|---|---|---|---|
| S | Brass Shield | 56 | 100% | Low 16 strength requirement, only 3.5 weight, enough stability to block all of Nightreign’s non-jump attacks without breaking poise |
| A | Golden Beast Crest Shield | 64 | 100% | Great stability, but 5.5 weight. Fine if you have the extra strength |
| B | Any 100% Physical Medium Shield | 45+ | 100% | Works, but you’ll take more stamina damage on block. Watch your stamina bar closely |
| D | Greatshields | 80+ | 100% | Too heavy, kills your roll i-frames. You need mobility to dodge his void AoE attacks in Phase 2 |
| F | No Shield (Two-Handing) | - | - | Only for experienced players. 80% of beginners get one-shot by his delayed overhead when playing without a shield |
For armor, you just need enough poise to take one hit without getting staggered (minimum 31 poise) and a load under 70% to keep your fast roll. Any medium armor set that hits that breakpoint works — no need to farm endgame gear. The Black Knife Set is perfect for beginners, at 19.2 weight total and 33 poise, which hits the exact breakpoint you need.
\n\nRequired Stats Breakpoint for Beginners
\nYou don’t need a meta level 150 build to beat Nightreign. These are the minimum stats you need to use the S-tier loadout and survive every hit:
\n- \n
- Vigor: 40 minimum (gives you 1,450 HP. Nightreign’s maximum one-hit damage on NG is 1,247, so you’ll survive any hit if you’re at full health) \n
- Mind: 15 minimum (enough for 3 weapon art uses before needing a flask) \n
- Endurance: 25 minimum (gives you 110 stamina, enough to block a hit and still have enough stamina to counterattack) \n
- Strength: 16 minimum (for Brass Shield and Bloodhound’s Fang) \n
- Dexterity: 18 minimum (for Bloodhound’s Fang; 20 for Eleonora’s Poleblade) \n
- Arcane: 20 minimum (boosts bleed proc damage by 18% over base 10 arcane) \n
Phase-by-Phase Breakdown (Step-by-Step Boss Strategy)
\nNightreign enters Phase 2 at 50% HP (16,500 total HP on NG), so you know exactly when the transition is coming. We’ll break down each phase, every attack pattern, and the exact punish windows you can take as a beginner.
\n\nPhase 1 (100% to 50% HP) Strategy
\nPhase 1 is the teaching phase: Nightreign only uses 5 core attack patterns, no void AoE spam, and all of his attacks have clear 0.5-1.5 second tells before they land. Your goal in Phase 1 is to not get greedy: only punish one attack per combo, back off, and wait for the next opening. If you stick to this, you’ll get to Phase 2 without using more than 1 flask.
\n\nFull Attack Pattern Analysis & Punish Windows
\n- \n
- 1. Triple Horizontal Slash Combo
\n Tell: Nightreign rears his sword to his left, takes one step forward. Damage per hit: 412 physical (NG). Frame breakdown: 12 frames startup on first hit, 28 frames between hits, 42 frames end lag after third hit.
\n How to handle as a beginner: Block all three hits on your shield. This costs ~28 stamina total, which leaves you with ~80 stamina left for a counter.
\n Punish window: 1.2 seconds after the third slash. Get in 2 quick hits, then back off. If you’re using Eleonora’s Poleblade, you can fit a full 3-hit combo here to proc bleed. \n - 2. Delayed Overhead Slam
\n Tell: Nightreign lifts his sword straight over his head, pauses for exactly 0.8 seconds, then slams down. Damage: 897 physical + 210 void damage (NG, total 1,107). This will one-shot you if you’re under 35 vigor.
\n How to handle as a beginner: Don’t roll early. The 0.8 second delay is designed to catch players who panic roll. Hold your shield up until the slam lands, don’t roll.
\n Punish window: 1.5 seconds after the slam hits the ground. Nightreign staggers for this entire window, which is long enough to get 3 hits in and proc bleed. This is the best punish window in Phase 1 — always take it. \n - 3. Forward Lunge Thrust
\n Tell: Nightreign tucks his sword to his right side, leans forward. Damage: 621 physical. Frame breakdown: 8 frames startup, 32 frames end lag.
\n How to handle as a beginner: Roll to your left (his right) to avoid the thrust, this puts you behind him for a free punish.
\n Punish window: 0.9 seconds after the thrust misses. Get 1-2 hits in, don’t overextend. \n - 4. Wing Sweep AoE
\n Tell: Nightreign spreads his wings wide, leans back. Damage: 480 void damage, can proc “Void Rot” that deals 50 damage per second for 5 seconds.
\n How to handle as a beginner: This is a close-range AoE that only hits if you’re within 5 meters of him. If you see the tell, roll backward twice to get out of range.
\n Punish window: 0.5 seconds after the sweep finishes. Only get one quick hit in here, don’t risk getting caught by the follow-up slash he sometimes does after wing sweep. \n - 5. Jump Slam
\n Tell: Nightreign flaps his wings once, lifts off the ground. Damage: 1,247 physical + 120 void damage (one-shots most beginners under 40 vigor).
\n How to handle as a beginner: Don’t block this — it will break your guard even with a Brass Shield and leave you open for a follow-up hit. Roll toward him as soon as he leaves the ground — this puts you under him, out of the 3 meter slam radius.
\n Punish window: 1.3 seconds after the slam lands. He staggers, so you can get 2-3 hits in here easily. \n
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Phase 1 Step-by-Step Execution:
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- Enter the arena, buff your weapon with grease if you’re using a non-bleed weapon (blood grease adds 50 bleed build-up per hit, worth the 2 second cast). \n
- Walk halfway toward Nightreign, let him initiate the first attack. Don’t rush in — he always opens with triple slash or delayed overhead, which are both easy to block and punish. \n
- Block or dodge per the attack breakdown above, punish once, then disengage and reset. \n
- When you get him to ~17,000 HP (1,000 HP above the Phase 2 threshold), back off and full heal if you’re below 50% HP. Don’t push into Phase 2 with low health. \n
- Once you hit 50% HP, he’ll do a mandatory void aura burst that knocks you back — this is the Phase 2 transition, and it deals 200 damage to you if you’re close, so back off as soon as you see him start glowing purple. \n
Phase 2 (50% to 0% HP) Strategy
\nPhase 2 is where most beginners panic, but it’s actually easier to punish once you learn the 3 new attack patterns. His head becomes exposed after every attack, which takes 4x extra damage, and his bleed defense drops from 35% to 10%, so bleed procs deal 30% more damage. The big change is he now uses void AoE attacks that require you to move, so you can’t just block everything forever.
\n\nNew Phase 2 Attack Pattern Analysis & Punish Windows
\nNightreign still uses all 5 Phase 1 attacks in Phase 2, but he adds 3 new high-damage attacks:
\n- \n
- 1. Void Barrage
\n Tell: Nightreign flies up to the back






