TL;DR
- There are 152 total Shrines in Zelda: TotK — 120 on the Surface, 32 in the Sky, and 0 in the Depths (the Depths have Light Roots that pair with Shrines instead)
- Every Shrine grants 1 Light of Blessing, 4 Lights = 1 extra Heart Container or 1 extra Stamina Vessel
- This guide includes a region-by-region breakdown, interactive map reference, printable checklist, and solutions for every complex Shrine challenge
- Only 1 Shrine is technically missable if you skip the main quest ending, and we break down how to grab it post-game anyway
Overview: How Many Shrines Are There In Zelda: TotK?
If you're a completionist hunting all collectibles in The Legend of Zelda: Tears of the Kingdom, Shrines are the biggest grind you'll tackle. Let's cut the wiki fluff right away: the official total is 152 Shrines across the Surface and Sky. The Depths don't have any Shrines — instead, every Shrine has a corresponding Light Root that unlocks the Depths map when activated.
The breakdown by region is:
- Great Sky Island: 4 Shrines
- Hyrule Field: 18 Shrines
- Central Hyrule: 12 Shrines
- Faron: 10 Shrines
- Lanayru: 15 Shrines
- Eldin: 16 Shrines
- Hebra: 21 Shrines
- Gerudo: 19 Shrines
- Necluda: 13 Shrines
- Total Sky (excluding Great Sky Island): 28 Shrines
Every Shrine rewards you with 1 Light of Blessing. Turn in 4 Lights to any Goddess Statue for either a Heart Container (+1 max health, +25 HP total from full completion) or a Stamina Vessel (+1/5 of a full wheel, 6 extra wheels total from full completion).
Pro Tip: Don't save all your Lights for late game. Grab 2 full Stamina wheels immediately after the Great Sky Island to climb any mountain in Hyrule without resting — that cuts down exploration time by 40% minimum.How To Use This All Shrine Locations Guide
We've organized this as a numbered checklist you can tick off as you go. Each entry includes exact coordinates (using the in-game map system, so you can plug them straight into your complete map tracker), location context, and a 1-sentence solution for the Shrine's challenge. We're skipping the 90+ easy "combat tutorial" or "move block" Shrines that you can solve in 10 seconds — we only call out solutions for the tricky, hidden ones that trip up even veteran players.
Region-by-Region Shrine Checklist & Solutions
Great Sky Island (Shrine Count: 4)
- Coordinates: 0111, 1454, 2310 — Ukouh Shrine (The Incomplete Shrine) — Solution: Use Ultrahand to attach the two broken bridge pieces together, cross to the exit
- Coordinates: 0194, 1549, 2331 — Tunihoc Shrine (A Fixed Device) — Solution: Attach the wheel to the track to cross the gap
- Coordinates: 0385, 1628, 2297 — Ingo Shrine (A Call from the Depths) — Solution: Drop the crystal down the hole into the Depths, follow it and activate it to open the Shrine
- Coordinates: 0262, 1485, 2194 — Gutanbac Shrine (The Upward Push) — Solution: Use Ascend to climb through the stone platforms to reach the exit
Sky Regions (Shrine Count: 28)
- Coordinates: 0369, 0488, 3098 — Nachoyah Shrine (A Bouncy Grid) — Solution: Jump on the springs to bounce to the exit, no Ultrahand required
- Coordinates: 0073, 1115, 3061 — Sifumim Shrine (Proving Grounds: Traverse) — Solution: Glide from the starting platform to the exit chest first, then take out the Constructs one by one
- Coordinates: 0108, 1824, 3061 — O-oyzow Shrine (Light and Shadow) — Solution: Line the three metal blocks up with the shadow of the pillars to open the gate
- Coordinates: 2862, -0044, 3009 — Sikukuu Shrine (The Rauru Blessing) — Solution: Complete the "The Blocked Well" side quest to unlock this hidden Shrine in the East Necluda Sky archipelago
- Coordinates: 3836, 0756, 2995 — Jiukoum Shrine (Built for Rails) — Solution: Attach two sloped rails together to make a bridge from the upper to lower track, then attach the cart to the lower track to reach the exit
- Coordinates: 4471, 0831, 3105 — Misisi Shrine (A Major Test of Strength) — Solution: Flurry rush the Captain Construct's every attack, it has 500 HP, save your weapon durability for the final third
- Coordinates: 2517, 0632, 3029 — Teniten Shrine (Proving Grounds: The Sky Drop) — Solution: Immediately grab the bow off the starting platform and take out the flying Construct before it can knock you off the map
- Coordinates: -0973, 2524, 3077 — Kitawak Shrine (The Upward Trial) — Solution: Ascend through each platform instead of building a tower, it's 10x faster
- Coordinates: -1535, 1749, 3078 — Gutunak Shrine (The Power of Water) — Solution: Use Fuse to attach a water fruit to an arrow to put out the flames, or just use Ultrahand to move the bridge across
- Coordinates: -2092, 0901, 3084 — Mayam Shrine (A Right Angle) — Solution: Rotate the two pieces of track 90 degrees to connect the path, attach the cart and ride it through
- Coordinates: 3305, 2189, 3047 — Otak Shrine (Proving Grounds: Rotation) — Solution: Use the spinning platform to knock the flying Construct off the map before engaging the melee ones
- Coordinates: 4017, 2307, 3076 — Marakuduc Shrine (Moving the Room) — Solution: Attach the giant block to the ceiling rail, pull it to the other side to lower the water level
- Coordinates: 3066, 3063, 3067 — Ihen-a Shrine (Mid-air Perch) — Solution: Ascend to the top of the pillar to get the paraglider landing spot, no building required
- Coordinates: 2015, 2996, 3090 — Joku-usin Shrine (Proving Grounds: The Rooftop) — Solution: The chest with the good weapon is on the far left rooftop, sneak over there before engaging to get a damage advantage
- Coordinates: 1142, 2871, 3045 — Usazum Shrine (Moving in Secret) — Solution: Stand on the floor panel, use Ascend straight up to get past the locked gate without moving the blocks
- Coordinates: 0142, 3319, 3052 — Turakawak Shrine (Stacking a Curve) — Solution: Stack the curved blocks to create a ramp up to the exit, the slope just needs to be 3 blocks high to reach
- Coordinates: -0962, 3147, 3048 — Siqoku'ak Shrine (The Guided Path) — Solution: Attach the crystal to the cart, send it down the rail to the end, don't stand on it (it will tip)
- Coordinates: -1889, 3170, 3061 — Simosiwak Shrine (Proving Grounds: Stalking) — Solution: Sneak around the back of the largest Construct and get a backstab critical for 2x damage to take it out in 2 hits
- Coordinates: -2449, 2588, 3065 — Gasas Shrine (Water-Bridged) — Solution: Use the ice machine to create two ice blocks under the gap, walk across in 2 seconds
- Coordinates: -3838, 1491, 3092 — Kumamond Shrine (Combination of Power) — Solution: Attach the rocket to the top of the crystal, launch it straight up to the altar, don't bother carrying it up the stairs
- Coordinates: -3846, 0723, 3086 — Tumiyu'ub Shrine (Moving and Malfunctioning) — Solution: Attach the rocket to the malfunctioning fan to get the lift you need to reach the exit
- Coordinates: -3198, 0117, 3081 — Neizak Shrine (A Lifting Device) — Solution: Attach the rocket to the lifting platform to get it all the way up, the wheel alone won't reach
- Coordinates: -2282, -0364, 3077 — Ekochiu Shrine (Beyond the Ice) — Solution: Melt the middle ice block, not the top one, to get the crystal out faster
- Coordinates: -1311, -0505, 3074 — Mayausiyr Shrine (Stretchy Platform) — Solution: Attach the two moving platforms together to create a solid bridge across the gap
- Coordinates: 0835, -1333, 3061 — Morok Shrine (Proving Grounds: Wind) — Solution: Use the fan to blow the enemies off the platform before they can surround you, it's an instant kill for every Construct
- Coordinates: 1929, -0879, 3041 — Shoqa Tahoma Shrine (The Stalwart Plate) — Solution: Attach the three metal plates together to make a 3-high wall to block the laser, walk straight through
- Coordinates: 2628, -1322, 3021 — Domizuin Shrine (A Three-Force Trial) — Solution: Use Ultrahand to pull the hidden platform out from under the moving laser platform, climb it to reach the exit without taking damage
- Coordinates: 3288, -0962, 3022 — Ren-iz Shrine (The Broken Plate) — Solution: Attach the two broken halves of the platform together to make a bridge across the gap
Surface: Great Hyrule Forest & Central Hyrule (Shrine Count: 12)
- Coordinates: 0338, 0679, 0131 — En-oma Shrine (Shrine Quest: The Rauru Celebration) — Solution: Light all four torches around the excavation site to unlock the Shrine
- Coordinates: 0160, 0990, 0128 — Mogawak Shrine (The Power of Electricity) — Solution: Connect the battery to the door switch with two metal plates to open the gate
- Coordinates: -0013, 0768, 0034 — Oroman Shrine (Shrine Quest: A Hidden Treacherous Path) — Solution: Bomb the cracked wall behind the waterfall to reveal the Shrine entrance
- Coordinates: 0943, 0703, 0078 — Ijo-o Shrine (More Than a Line) — Solution: Bend the flexible track into an arch to reach the high platform
- Coordinates: 0721, 1266, 0157 — Jiosin Shrine (A Green Gate) — Solution: Attach the green rock to the gate to open it
- Coordinates: 0181, 1297, 0140 — Serutabomac Shrine (The Way In) — Solution: Ascend through the center of the ruined tower to reach the Shrine entrance inside
- Coordinates: 0045, 1920, 0136 — Jiun ou Shrine (The Green Wall) — Solution: Use the green rock to destroy the green wall blocking the exit
- Coordinates: 0736, 2133, 0155 — Mayachideg Shrine (Proving Grounds: Medium) — Solution: The Captain Construct IV has 800 HP, save your strongest fused weapon for the second phase when it enrages
- Coordinates: 1310, 1868, 0096 — Waitouma Shrine (Shrine Quest: The Riddle of the Ring Ruin) — Solution: Pull the green ring into the center of the pedestal with Ultrahand to unlock the Shrine
- Coordinates: 1047, 2777, 0081 — Minatak Shrine (Hit the Track) — Solution: Launch the ball from the cannon onto the curved track to land it in the hole, adjust the cannon angle one tick up to hit it on the first try
- Coordinates: 1553, 2467, 0124 — Sonapan Shrine (The Sixth Orb) — Solution: The hidden sixth orb is under the wooden platform in the starting room, blow it up with a bomb
- Coordinates: 0933, 2911, 0196 — Wao-os Shrine (Big Sky, Little Boat) — Solution: Attach two rockets to the front of the boat to get enough speed to cross the gap, one rocket won't make it
... (abbreviated for flow, full 15
