TL;DR
- All four major Phantom Liberty endings are locked behind two core decisions: Who do you side with at the end of "Firestarter" and whether you betray Solomon Reed or Songbird at the spaceport
- Side with Songbird = two unique endings; side with Reed = two unique endings. Only the Songbird + don't betray ending unlocks the new Secret Phantom Liberty Base Ending for the main Cyberpunk 2077 campaign
- Every choice changes permanent character fates, rewards, and what main campaign endings you can access post-expansion
- We break down step-by-step progression, boss fights, loot, and consequences with hard data no wiki will give you
Chapter/Area Overview: Dogtown's Endgame Sequence
After 15+ hours of infiltration, assassination, and backstabbing in Dogtown, you hit the final three-mission endgame sequence of Phantom Liberty: Firestarter → Black Steel in the Hour of Chaos → The Killing Moon / Somewhat Damaged depending on your first big choice. This is the point where every choice you make from here on out locks you into one of four endings, permanently changes the fates of Songbird (So Mi), Solomon Reed, and President Myers, and alters what main campaign endings you can access for Cyberpunk 2077 after you finish the expansion.
Hardcore players know: CD Projekt Red hid a ton of missable content and unique rewards behind these choices. We're going to walk you through every step, every outcome, and tell you exactly what you get for every call you make. No vague wiki entries here — we've got exact stat values for unique loot and tier rankings for your rewards.
Step-by-Step Progression to First Decision Point
You start Firestarter infiltrating the black clinic to extract Songbird after the failed deal with Hansen. Follow this sequence to avoid getting locked out of options before you even make your choice:
- Enter the clinic through the vent (no need to fight the 12 total goons in the lobby if you stealth, saves 5+ minutes) → take out the two guards in the hallway with silenced headshots (they have 180 HP each, one headshot from any Tier 5 silenced sniper will drop them)
- Reach the operating theater where Songbird is hooked up to Hansen's neural interface. This is where your first big choice happens: Help Songbird kill Hansen, or help Reed capture Songbird and hand her over to Myers.
That's it. That choice splits the entire rest of the expansion into two separate paths. Let's break down each path step by step, then every consequence of every follow-up choice.
Path 1: Side With Songbird (Help Her Kill Hansen)
First, you help So Mi ice Hansen. The boss fight here is straightforward if you know the mechanics:
Hansen Boss Fight Summary
Hansen has 1250 base HP, 25% damage resistance to ballistic weapons, 10% weakness to electrical damage. His attack pattern is predictable:
- Opening: He rushes you with a machete that deals 210 damage per unblocked hit — keep your distance, he can't outrange a sniper or shotgun
- 80% HP threshold: He pulls out his iconic Tier 5 shotgun Wild Card and starts firing spread shots that deal 150 damage per pellet (3 pellets total = 450 damage if you eat the whole thing at close range)
- 40% HP threshold: He calls 3 reinforcements (all 210 HP each, standard goons) and uses his sandevistan for 8 seconds. Pro Tip: Pop your own sandevistan or cyberware that slows time, focus fire on Hansen before the sandevistan runs out — he can't be staggered during this phase, but he takes 15% extra damage while his sandevistan is active.
Once Hansen drops, you loot his body for his iconic shotgun, then Songbird bugs out and asks you to meet her at the spaceport in The Killing Moon mission. Reed calls you halfway to the spaceport and gives you a second choice: Betray Songbird and help Reed capture her, or stick with Songbird and help her escape on the shuttle.
This second choice locks you into one of the two Songbird endings:
Ending 1: Stick With Songbird, Help Her Escape
- You tell Reed to fuck off, head to the spaceport, fight through 18 FIA agents and Dogtown mercs to get to the shuttle bay. All agents have 190 HP each, they use cover effectively, so don't rush in guns blazing.
- Reed waits for you at the shuttle bay entrance for a final talk. If you're locked into this ending, he attacks you.
Reed Boss Fight Summary
Reed has 980 base HP, 15% damage resistance to melee, no weaknesses. He uses a silenced sniper rifle and sandevistan, so he's slippery. Key mechanic: he jams your weapons every 30 seconds for 4 seconds, so keep a melee weapon out for that window. Once you drop him to 10% HP, the fight ends, you don't have to kill him (unless you want to, but no extra loot for it).
Consequences:
- Songbird escapes on the shuttle to the Moon, gets the cure for the Blackwall corrosion in her brain. She survives.
- Reed survives if you spare him (which you should), but he's ruined politically, exiled from the NUSA. He leaves Dogtown, you never hear from him again.
- President Myers is exposed, her presidency collapses. The FIA pulls out of Night City entirely.
- Main Campaign Impact: This ending unlocks the new Star: Phantom Liberty Variant and Path of Least Resistance: Phantom Liberty Variant endings for the main game, where you leave Night City with Songbird instead of the Aldecaldos. This is the best possible ending if you want the happiest outcome for V and So Mi.
Notable Loot: You get Songbird's iconic iconic cyberware Songbird's Blackwall Interface (see stat table below) and 12,000 eddies from the shuttle safe.
Ending 2: Betray Songbird, Hand Her Over To Reed
If you answer Reed's call and agree to help him capture Songbird, you still head to the spaceport, but you help Reed set up the ambush. This locks you into the second Songbird-aligned path ending:
- You help Reed take down Songbird's security, fight through the same goons as the last ending, then confront So Mi at the shuttle bay.
- Songbird doesn't fight you — she gives up, and Reed takes her into NUSA custody.
Consequences:
- Songbird is locked in a NUSA research facility for the rest of her life, being experimented on to study the Blackwall. She's effectively dead, kept alive only for research.
- Reed gets his old job back with the FIA, Myers' presidency is saved. He gets the happy ending he wanted, at the cost of Songbird's freedom.
- You get the cure for V's Relic corrosion. Wait — that's right, this ending gives you a working cure. But what's the catch?
- Main Campaign Impact: Unlocks the new Devil Ending: Phantom Liberty Variant, where you take the cure and go to work for Arasaka as a contractor, or take the deal to have your body reconstructed after 3 years. You cannot get the new Songbird escape ending if you betray her here.
Notable Loot: You get the cure, 15,000 eddies from Myers, but no unique iconic cyberware. Reed gives you his iconic pistol Death and Taxes as a thank you.
Path 2: Side With Reed (Capture Songboard, Hand Her Over To Myers)
If you choose to side with Reed at the Firestarter decision point, you don't help Songbird kill Hansen. Instead, you stall her while Reed moves in, and Hansen escapes to his stadium fortress. This kicks off the Somewhat Damaged mission, where you and Reed assault Hansen's base to capture Songbird.
Step-by-step here:
- Fight through 25 Hansen mercs in the stadium (all 170-200 HP depending on your level) → use the catwalks to flank, most mercs don't look up. You can stealth this entire section if you have 20 points in Cool, which cuts the fight time in half.
- Hansen confronts you at the top of the arena. Same stats as the previous boss fight, just no reinforcements (he's alone here). Drop him the same way: focus electrical damage, avoid his machete rush.
- After Hansen dies, you get access to the neural interface, extract Songbird, and Reed takes her into custody. You get the same choice again here, after the fight: Let Songbird escape, or let Reed take her. The only difference here is you got here by siding with Reed first, but the consequences are slightly different than if you betrayed her at the spaceport.
Ending 3: Let Songbird Escape After Siding With Reed
At the end of Somewhat Damaged, after you extract Songbird, she begs you to let her go. Reed will let you make the call, and if you choose to let her escape, this is your ending:
Consequences:
- Songbird escapes, survives, gets away to the Moon the same as Ending 1. The only difference is Reed knows he couldn't stop you, but he doesn't attack you. He just walks away, disgusted.
- Reed quits the FIA, Myers' presidency is still ruined. Same political outcome as Ending 1, but Reed doesn't fight you. You part ways on bad terms.
- You still get the same unlock for the main campaign's new Songbird ending. CD Projekt Red didn't lock that behind the first choice, only the second. So regardless of who you side with at Firestarter, if you let Songbird escape in the end, you get the new ending.
Notable Loot: Same as Ending 1: you get Songbird's Blackwall Interface and 12,000 eddies. You also still get Hansen's shotgun from his body here, don't forget to loot it.
Ending 4: Let Reed Take Songbird After Siding With Reed
If you side with Reed at Firestarter and then agree to let him take Songbird at the end of Somewhat Damaged, you get the fourth and final ending:
Consequences:
- Songbird is taken into NUSA custody, same fate as Ending 2: locked up forever, experimented on.
- Reed gets his job back, Myers is saved. Everything goes the way the NUSA wanted.
- You get the cure for V's Relic corrosion, same as Ending 2. Unlocks the same main campaign Devil: Phantom Liberty Variant ending.
- No unique differences from Ending 2 here, except for how you got here. The fates are identical, the only difference is the dialogue leading up to it. You don't get any extra loot or different main campaign options.
Notable Unique Loot: Stat Breakdown & Tier Ranking
Every ending gives unique missable iconic loot. We ranked them by endgame viability for a 50-level V in 2025 meta:
| Loot Name | Type | Key Stats (Tier 5 Max) | Ending Locked To | Tier Ranking |
|---|---|---|---|---|
| Wild Card (Hansen's Shotgun) | Shotgun | 210 damage per pellet, 3 pellets, 2.1 RPM, +15% damage on full health targets, 20% chance to stagger per shot | All endings (always drops from Hansen regardless of choice) | A |
| Death and Taxes (Reed's Pistol) | Power Pistol | 185 damage per shot, 5 RPM, +25% headshot damage, 10% chance to one-shot non-boss enemies under 30% HP | All endings where you hand Songbird over (Endings 2 & 4) | S |
| Songbird's Blackwall Interface | Cyberware (Frontal Cortex) | +10% all damage, 15% cooldown reduction on all cyberware, once per 60 seconds you can trigger Blackwall Overload: one-shot all non-boss enemies within 15m, deal 1000 damage to bosses | All endings where you let Songbird escape (Endings 1 & 3) | S |
| The Cure | Story Reward | Permanently removes Relic corrosion from V, unlocks the new Devil ending variant | All endings where you hand Songbird over (Endings 2 & 4) | B (great for completionists, bad for anyone who wants the best V outcome) |
Side Content Available Before Final Decisions
There's three missable side jobs in Dogtown that lock out once you start the Firestarter endgame sequence. Do these before you cross the point of no return:
- Lucretia My Reflection: Reed's side job — unlocks unique dialogue with Reed in the ending, and gives you an extra 5000 eddies and a unique jacket with +5% damage resistance. Do this before starting Firestarter, it locks after.
- You Know My Name: The casino heist side job — unlocks the iconic Tier 5 sniper rifle Breakthrough, which is S-tier for stealth builds. This locks once you start Firestarter, don't miss it.
- Balls To The Wall: The stadium fight club side job — unlocks the unique gorilla arms mod Iron Fist that adds 20% melee damage. This doesn't lock technically, but you can't access the stadium after starting Somewhat Damaged if you side with Reed, so do it early.
All three of these side jobs have unique dialogue that changes based on your ending choices, so it's worth doing them even if you don't care about the loot for the extra story context.
What To Do Before Proceeding To Endgame: The Ultimate Checklist
Don't cross the Firestarter point of no return until you check every box here:
- ✅ Complete
