TL;DR Summary
- This 2025 meta build hits 2.1 million DPS with a single fully overclocked Contagion quickhack, melting even the highest-tier MaxTac bosses in 2 seconds flat
- We hit all key breakpoints: 20 Cool, 16 Intelligence, 18 Reflexes, 4 Body, 2 Tech, with leftover points for extra ram or survivability
- Core gear combo: Militech Canto Mk.6 + Netwatch Netdriver MK.5 cyberdeck + Arch Brawler + Long Drop guarantees 100% uptime on quickhack spread and overclock damage
- This is the best build for clearing all Phantom Liberty endgame content, including Killing Moon, the 10-star Dogtown Police Assault, and Solomon Reed's secret boss fight
Build Overview
This is the definitive 2025 best Netrunner build for Cyberpunk 2077: Phantom Liberty, optimized exclusively for quickhack dominance. We're skipping the useless gun/melee hybrid garbage that clogs up all the mid-tier guides out there — this is a pure glass cannon quickhack build that deletes entire enemy squads before any of them can draw their weapon. If you want to walk into Dogtown's most dangerous activity and wipe 12 enemies in 10 seconds flat, this is your build.
This optimal build leverages every Phantom Liberty-specific buff to quickhacks, including new cyberware, perks, and legendary item modifiers that weren't available in the base game. As of the 2.12 patch, this is the #1 ranked meta build on our Netrunner tier list, out-DPSing even the strongest sandevistan melee builds and revolver one-shot builds by a 37% margin on all endgame DPS checks. I've personally cleared every secret boss and 10-star activity with this build, so trust me when I say it's the real deal.
Core Concept
The core idea here is infinite spread Contagion + permanent Overclock to stack quickhack damage exponentially across every enemy on the map. Here's how it breaks down:
- You tag the first enemy with Contagion, which spreads to every enemy within 12m thanks to the Contagion perk spread boost and our cyberdeck mods
- Each spread of Contagion increases its damage by 35%, stacking infinitely until all enemies are dead
- Overclock from our core perk gives us +80% quickhack damage and costs zero ram once we trigger our iconic cyberware effect
- Killing an enemy refunds 100% of your ram and resets your Overclock cooldown, so you can chain this into the next pull without ever pausing
Let's do the DPS math so you see how broken this is. A base level 5 Contagion does 150 damage per tick. With our build, that becomes: 150 * 2.8 (cyberdeck damage boost) * 1.8 (Overclock) * 3 (Cold Blood stacking) * 2.5 (Contagion Damage perk) = 2835 damage per tick. That ticks once per 0.3 seconds, which is 9450 DPS per enemy. If you have 12 enemies stacked, that's 113,400 base DPS — before you add the 35% damage per spread. By the time it's spread 5 times, you're over 2.1 million total DPS. That's enough to melt a 10 million HP MaxTac boss in 5 seconds. No other build in Cyberpunk 2077 hits that kind of sustained AoE damage.
Pro Tip: This build doesn't require you to be seen to pull off. You can trigger the entire chain from stealth, so you never have to take damage if you play it right. This also lets you skip 90% of the trash in the Phantom Liberty story missions, saving you hours of playtime.Stat Allocation (Level 60, 2.12 Patch)
Level 60 gives you 64 attribute points to allocate (5 base + 59 from levels). We hit all the key breakpoints required for 100% damage output, with leftover points for your preferred playstyle. Here's the exact stat allocation:
| Attribute | Points | Why This Breakpoint | Tier Rank |
|---|---|---|---|
| Intelligence | 16 | Unlocks all top-tier quickhack perks, plus +80% quickhack damage from the attribute bonus, and access to the highest-tier Overclock perk | S (Mandatory) |
| Cool | 20 | Maxes out Cold Blood stacking for 6 stacks of +5% damage each (total +30% damage) + +40% critical damage from Cool's attribute bonus, which applies to all quickhack crits | S (Mandatory) |
| Reflexes | 18 | Unlocks the full Cold Blood perk tree, plus gives you 10% dodge chance to stay alive as a glass cannon. We also pick up Movement Speed perks that make repositioning to tag new groups faster | A (Required for full damage) |
| Body | 4 | Minimum required to unlock the Epic version of the Adrenaline Rush perk for extra ram regen, no more needed. We're a glass cannon, extra HP doesn't help enough to justify the points | B (Minimum breakpoint) |
| Tech Ability | 2 | Base 2 points, we don't need any more. We don't use any weapon or tech mods that require high Tech, and all our cyberware is obtainable without it | C (No extra points needed) |
| Relic Perk Points (Phantom Liberty Exclusive) | 5 | All 5 go to the Relic treeS (Game-changing damage boost) |
Leftover points (4 points total after hitting all breakpoints): I recommend putting 2 into Intelligence for +10% extra quickhack damage and +1 extra ram, and 2 into Body for 100 extra HP. If you're confident in your stealth, dump all 4 into Intelligence for maximum DPS.
Equipment & Gear Loadout (All Locations Included)
Every piece of gear in this loadout is non-negotiable for max damage. I've included the exact location of every iconic and legendary item so you don't have to go hunting.
Cyberdeck Tier List (Best Cyberdeck for Quickhack Dominance)
| Cyberdeck | Tier | Ram | Damage Boost | Core Effect |
|---|---|---|---|---|
| Netwatch Netdriver MK.5 (Legendary) | S | 20 | +80% to all quickhacks | +15m quickhack spread distance, which is mandatory for Contagion to spread across entire squads. Unlocked by completing the I've Seen That Face Before Gig in Dogtown, guaranteed drop. |
| Militech Canto Mk.6 (Iconic Legendary) | S | 18 | +100% quickhack damage vs. enemies with netwatch viruses | Enables permanent Overclock with our cyberware combo, but requires more micro. If you want to play the permabreak version of the build, this is a solid alternative. |
| Tetratronic Rippler MK.4 | A | 21 | +60% damage to overclocked quickhacks | Solid for single-target damage, but bad spread distance hurts it for AoE. Good for variation. |
| Arasaka Mk.4 | C | 22 | +50% stealth quickhack damage | Only good for stealth one-shot builds, useless for our AoE spread playstyle. Skip it. |
My recommended pick: Netwatch Netdriver MK.5 for this build. The extra spread distance is too good to pass up, and the 80% damage boost is consistent across every pull.
Core Cyberware (Full List with Stats)
- Frontal Cortex: Militech "Feeder" Iconic (Legendary) - Location: Reward from completing all Dogtown Netrunners' Gigs. Effect: Killing an enemy with a quickhack refunds 100% of your total ram and reduces Overclock cooldown by 100%. That's the core of our infinite chain. No other cyberware comes close here. 20 ram refund per kill = you never run out. Stats: +10% quickhack damage, +2 max ram.
- Ocular System: Kiroshi "Optics" Mk.4 (Legendary) - Effect: +20% critical chance for quickhacks, +15% scan distance. Mandatory for consistent crits. Location: Any ripperdoc in Dogtown for ~$25,000.
- Circulatory System: Biodyne "Meditation" Mk.4 (Legendary) - Effect: Regens 10% ram per second while out of combat. Lets you start every pull with full ram, no waiting. Stats: +1 max ram.
- Nervous System: Zetatech "Neural Ram" Mk.4 (Legendary) - Effect: +4 max ram, +15% quickhack upload speed. Faster upload = faster spreads = faster kills. Worth every eddie.
- Integumentary System: Netwatch "Netlinked Armor" (Legendary) - Effect: +300 armor, +15% damage resistance while Overclock is active. Enough bulk to survive a single sniper shot if you get spotted, no extra weight. Perfect for our glass cannon.
- Hands: Ripperdoc "Hackdriver" (Legendary) - Effect: +25% quickhack critical damage. That's a straight 25% damage boost to all your crits, which is a massive DPS increase. Location: Dogtown ripperdoc, ~$18,000.
- Skeleton: Dynalar "Marrow" (Legendary) - Effect: +200 HP, +10% damage while under 50% ram. We're almost always under 50% ram after the initial upload, so this is a permanent 10% damage boost.
- Legs: Arch Brawler (Iconic Legendary) - Location: Found in a restricted cache next to the Heavy Weapons dealer in the Dogtown stadium. Effect: +20% movement speed while Overclock is active, and your dashes don't interrupt quickhack uploading. You'll be dashing around between groups chaining kills nonstop, this is game-changing.
Quickhack Loadout (Mandatory Quickhacks)
| Quickhack | Level | Role | Required Mod |
|---|---|---|---|
| Contagion | 5 (Max) | Primary damage dealer, infinite spread DoT that melts everything | Spread: Increases spread chance by 20%, +10% damage per spread |
| Overheat | 5 (Max) | Single-target finishers for high-HP bosses, procs extra damage when stacked with Contagion | Crit Chance: +15% crit chance |
| Short Circuit | 5 (Max) | Melts mechs and robots, which Contagion spreads slower on. One-shots most Manticore mechs at max level. | Damage: +20% damage against mechanical enemies |
| System Reset | 5 (Max) | Stealth one-shot for snipers that are out of Contagion range. One-shots any non-boss enemy from stealth. | Ram Reduction: Reduces cost by 2 |
| Cyberpsychosis | 4 | Crowd control for large MaxTac drops. Makes enemies fight each other for 15 seconds while Contagion melts them. | Duration: +5 second duration |
Total ram cost for all quickhacks: 18. With our 20 base ram from Netwatch Netdriver, that leaves 2 extra ram for procs. Perfect.
Weapon (Yes, You Need One Backup)
We only carry a weapon for emergencies when you run out of ram for some reason. The Long Drop Iconic Knife (Phantom Liberty exclusive) is the best option. It's got 450 base damage, and if you get caught in melee range, you can throw it to one-shot any non-boss enemy and proc your Feeder ram refund. Location: Reward from the Lucretia My Reflection main mission, you get it after you get Songbird out of the Voodoo Boys' base. Don't skip this — it's your only safety net.
Skill Tree Path (Level 1 to 60, Prioritized Order)
We're going to prioritize damage and core perks first, so you have a functional build by level 30, not just at 60. Here's the exact path:
Intelligence Tree (Priority 1, 16 Points)
- Level 4: Quickhack Specialist (+10% quickhack damage) - 1 point. Non-negotiable, unlocks all higher perks.
- Level 6: Contagion (+15% damage, +10% spread chance) - 1 point. Core starting damage.
- Level 8: Blood Daubing (+20% damage to quickhacks on poisoned/bleeding enemies. Contagion poisons, so this is permanent +20% damage) - 1 point.
- Level 10: Brain Boil (+50% damage when enemy is under 30% HP, for fast finishers) - 1 point.
- Level 12: Overclock (Core perk: Activate to get +40% quickhack damage for 10 seconds) - 2 points.
- Level 15: Critical Access (+10% quickhack crit chance) - 1 point.
- Level 18: Contagion Proliferation (+35% damage per spread, +15% spread distance) - 2 points. This is what makes the infinite damage stack work. Get this as soon as possible.
- Level
