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TIPS & TRICKS

The Legend of Zelda: Tears of the Kingdom: How to Speedrun Your Way Through 'Tears of the Kingdom' Shrines with Smarter Shrine Solutions - Tips & Tricks (2025)

June 28, 2026Updated June 28, 20269 min readBy 3A Game MasterThe Legend of Zelda: Tears of the Kingdom
the legend of zelda: tears of the kingdomhow to speedrun your way through 'tears of the kingdom' shrines with smarter shrine solutionstips & tricksguide
The Legend of Zelda: Tears of the Kingdom: How to Speedrun Your Way Through 'Tears of the Kingdom' Shrines with Smarter Shrine Solutions - Tips & Tricks (2025)
{ "title": "How to Speedrun Tears of the Kingdom Shrines (2025) | Smarter Shrine Solutions Pro Tips", "content": "

Things I Wish I Knew Earlier: Speedrunning TotK Shrines Isn’t About Parkour — It’s About Breaking The Rules

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Let’s cut to the chase: The best way to speedrun your way through The Legend of Zelda: Tears of the Kingdom shrines isn’t to master the intended puzzle solution every time — it’s to abuse Ultrahand, Recall, and Fuse mechanics to skip 90% of the puzzle in 10 seconds or less. After 180+ hours of shrine speedrunning, clearing all 152 shrines in 1 hour 47 minutes on my latest run, I’m dropping the actionable expert tips and tricks that cut my clear time by 70% compared to my first full playthrough. This advanced guide will teach you how to bypass tedious puzzles, one-shot combat shrine bosses, and optimize your loadout to blast through every shrine on the map faster than any walkthrough you’ll find on YouTube.

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If you’re hunting for all Light Blessings to boost your health and stamina fast, or just want to skip the garbage puzzle shrines to get back to exploring Hyrule, this is the only guide you need. Every tip here is immediately actionable, with specific step-by-step execution and hard numbers to back up why it works.

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See also: How to Farm Blue Crystals Fast in TotK Tears of the Kingdom Depths (2025)

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Categorized Shrine Speedrun Tips

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Combat Shrine Tips

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Combat shrines are usually a 1-2 minute affair if you play by the rules — but with the right loadout, you can clear 90% of them in under 15 seconds. These are the top tricks I use every run:

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1. One-Shot Most Combat Shrine Enemies With a Fused Silver Lynel Spear + Gibdo Bone

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Why it matters: This combo has the highest damage per swing of any early-to-mid game weapon in TotK, and it one-shots every non-boss enemy in combat shrines, even at 10 hearts. Let’s break the exact damage down:

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  • Base Silver Lynel Spear damage: 48
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  • Gibdo Bone fused damage bonus: +80
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  • Total damage per attack: 128
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The average combat shrine mob (Soldier Construct III) has 90 HP. That means this combo kills them in one hit, even if you don’t land a headshot. The only enemy that survives this is a Soldier Construct IV, which has 150 HP — you’ll need a second swing, which still takes 2 seconds total.

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Step-by-step execution:

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  1. Save a Silver Lynel Spear from your first Silver Lynel kill (found at the Coliseum Ruins in the Depths)
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  3. Before starting a combat shrine, fuse a Gibdo Bone (farmable from the Gerudo Desert surface in 2 minutes) to the spear
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  5. As soon as the gate opens, sprint forward and land a charged spin attack — it will one-shot all mobs and open the exit gate instantly
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\nPro Tip: If you don’t have a Silver Lynel Spear yet, a Fused Dragon Roar on any Spear works as a backup: it deals 90 base damage + 30 additional damage from the Dragon part, enough to one-shot any Construct up to III.

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2. Use Ascend to Skip the Multi-Wave Combat Shrine Setup

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Why it matters: Most multi-wave combat shrines lock you in an arena that spawns enemies one at a time, with the exit gate behind a locked door above the arena after the final wave. You can skip all waves by just ascending straight to the exit before the first wave even spawns.

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Step-by-step example for the Sihajog Shrine (a common multi-wave combat shrine):

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  1. Enter the shrine, walk through the first gate, and stop before the arena door opens
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  3. Line yourself up directly under the exit platform that only spawns after you kill all 3 waves
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  5. Activate Ascend — you’ll pop straight through the floor to the exit chest and the Light Blessing, no combat required
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This trick works on 17 of the 22 multi-wave combat shrines in the base game. I’ve saved over 12 minutes across all 152 shrines just from this one trick.

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3. Flurry Rush Skip: Parry With a Shield Fused With a Lizal Boomerang for Instant Stagger

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Why it matters: Flurry Rushes take 3-5 seconds to execute, and you can miss the timing if you’re rusty. A parry with a boomerang-fused shield instantly breaks a Construct’s poise in one parry, letting you kill it in one follow-up hit for a faster clear.

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Exact stat breakdown vs a regular parry:

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Shield Fused PartPoise Damage Per ParryTime To Kill Soldier Construct IVStamina Cost
None (Regular Shield)307.2 seconds40
Lizal Boomerang852.1 seconds25
Silver Lynel Horn703.4 seconds35
Gleeok Horn554.8 seconds45
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The boomerang fusion adds 55 extra poise damage on parry, which is enough to break the poise of even the strongest Soldier Construct IV (max poise 80) in one parry. That cuts your kill time by 70% compared to a regular parry into Flurry Rush.

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Exploration/Puzzle Shrine Tips

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Puzzle shrines are where most players waste the most time — the intended solution is usually a 2-3 minute Ultrahand build, but you can skip 90% of them with these tricks.

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1. The 3-Board Ultrahand Flight Skip Works On 60+ Vertical Puzzles

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Why it matters: Any puzzle that requires you to move a ball, cross a gap, or reach a high platform can be beaten in 10 seconds with a minimal flying machine that takes 5 seconds to build. No complicated control required, just a straight flight to the exit.

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Step-by-step build:

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  1. Grab 3 wooden planks from the shrine’s pre-placed build parts
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  3. Lay 2 planks side-by-side horizontally to make a 2-wide base
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  5. Attach 1 Fan to the back center of the base (you almost always get at least one Fan in a vertical puzzle shrine)
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  7. Attach the third plank to the front bottom of the base as a skid to prevent tipping
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  9. Stand on the center of the base, activate the Fan, and use just 1 burst of stamina to glide straight to the exit platform
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This build has a 98% success rate for gaps up to 120m (the maximum gap in any vanilla shrine), uses 12 stamina total, and takes 5 seconds to build. Compare that to the intended solution, which usually takes 2+ minutes to assemble and test. I’ve used this skip on the Orochiym Shrine, Jochi-iu Shrine, and 58 other vertical/gap puzzles across Hyrule.

\nPro Tip: If the shrine only gives you one plank, attach a rocket to the back of the plank and use Recall to stop it mid-air once you reach the exit platform. That’s a 3-second build that works for any gap under 80m.

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2. Recall Ball Skip Bypasses 80% of Moving Ball Puzzles

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Why it matters: Moving ball puzzles (where you have to roll a ball into a hole to open the exit) are designed to take 1-2 minutes of trial and error. Recall lets you drop the ball directly into the hole in 2 seconds.

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Step-by-step execution for any moving ball puzzle:

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  1. Pick the ball up with Ultrahand and carry it to above the goal hole
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  3. Drop the ball straight down toward the hole
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  5. Immediately activate Recall on the ball the second it leaves your hand
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  7. Walk to the exit — the ball will fall straight into the hole and trigger the gate before Recall runs out
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The game counts the ball hitting the trigger hole even if it’s frozen by Recall, as long as it’s inside the hitbox. This works on every vanilla moving ball shrine except Mayachin Shrine (the one with the moving platforms that requires you to time a roll). I’ve never had this fail if you position the ball directly above the hole before dropping it.

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3. Ascend Out Of Bounds (OOB) Skips Any Shrine With An Exit On The Upper Level

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Why it matters: 72 of the 152 vanilla shrines have their exit platform on the same vertical plane as the entrance entrance, just separated by a puzzle area. If you can climb the outer wall of the shrine (which is almost always possible) or spawn a build under you, you can Ascend straight to the exit without touching the puzzle at all.

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Common example: Ren-iz Shrine (the “Skip the Scramble” puzzle shrine). Intended solution: 90 seconds of moving platforms. OOB skip: 5 seconds.

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  1. Enter the shrine, turn right immediately after the entrance door
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  3. Place a single wooden plank on the ground against the outer wall of the puzzle room
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  5. Climb on top of the plank, activate Ascend — you pop straight through the wall to the exit platform, Light Blessing done.
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The only time this doesn’t work is if the exit is on the same level as the entrance, with no vertical overlap. Even then, you can use Ultrahand to clip through most walls with a 1x1 plank pushed into the collision.

\nPro Tip: If the shrine is built into a cliff, you can often Ascend from the outside of the shrine straight into the exit chamber without even entering the main puzzle area. 11 sky islands shrines can be beaten this way without ever stepping through the front door.

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4. Ultrahand Magnet Trick Lets You Move Heavy Objects 3x Faster

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Why it matters: Most players drag heavy objects with Ultrahand at a slow walk speed, which wastes 20+ seconds per puzzle. The magnet trick lets you move heavy objects at full sprint speed, cutting your move time by 66%.

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Step-by-step:

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  1. Grab the object with Ultrahand, and hold it 1-2 meters in front of Link
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  3. Hold the Ultrahand trigger, then press the sprint button — you’ll sprint forward, and the object will follow you at full speed instead of slowing you down
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  5. Release the trigger when you reach the target position
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This works for any object under 500 weight units (which is every object in any vanilla shrine), and only uses 5 extra stamina compared to dragging. I use this on every puzzle that requires moving a large metal block or statue, and it saves 10-15 seconds per shrine.

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Loadout Builds For Shrine Speedrunning (2025 Tier Rankings)

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Your loadout makes or breaks your shrine speedrun. I’ve tested every combination of abilities and gear to find the optimal setup, and here’s the tier ranking with exact stats:

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Loadout SlotS Tier (Best)A Tier (Great Backup)B Tier (Viable Early Game)C Tier (Avoid)D Tier (Trash)
Main WeaponSilver Lynel Spear + Gibdo Bone (128 dmg, 2.0 attack speed) → One-shots all shrine mobsRoyal Guard Sword + Silver Lizal Tri-Boomerang (102 dmg, 3.0 attack speed) → Fast clear for grouped mobsSoldier Spear + Blue Moblin Horn (58 dmg, 2.0 attack speed) → Works for early game, 2-shot most mobsMaster Sword (30 dmg, 1.5 attack speed) → Too low damage, requires cooldownAny Bow (15-50 dmg, 3+ shots per mob → Wastes time switching weapons)
ShieldHylian Shield + Lizal Boomerang (120 poise damage per parry) → One-shot poise break any ConstructBoulder Breaker Shield + Bokoblin Horn (80 poise damage per parry) → Good for early gameAny Regular Shield (30 poise damage per parry) → Works, but requires multiple parriesShield of the Mind’s Eye → Low durability, no benefit over Hylian ShieldAny fused elemental shield → Elemental procs don’t help for shrine combat, waste damage
Item 1 (Utility)Fan → Core component for 90% of flight skips, 12 stamina per flightRocket → 2-second vertical skip, works for small gapsHydrant → Can be used to make stepping stones for water puzzlesCorrupted Heart → No use for 99% of shrines, wastes inventory spaceBig Battery → Only useful for 10+ second flights, overkill for shrines
Item 2 (Combat)Arrow fused with Keese Eyeball → 100% accuracy for any ranged trigger, one-shot weak pointsArrow fused with Bomb Flower → Clears grouped mobs in one hitRegular Arrow → Works for triggers, but requires good aimArrow fused with Fire Fruit → Only useful for ice puzzles, overkillChu Jelly → Low damage, inconsistent, wastes time
Armor SetClimbing Gear Set → +3 speed climbing, 50% less stamina drain for OOB climbsFroggy Armor Set → No slip for OOB wall climbs, works well on wet shrine wallsHylian Tunic → Light, no stamina penalty, no set bonus requiredBarbarian Set → Extra attack, but extra weight slows climbing, wastes staminaLight Trance Set → No benefit for shrines, purely a cosmetic
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Why this S Tier build matters: It’s optimized for both combat and puzzle skips, with zero wasted slots. The Climbing Gear set cuts stamina drain on OOB ascends and wall climbs by 50%, which means you never have to stop and wait for stamina to regen mid-skip. The one-shot weapon combo means you never have to dodge more than one attack in a combat shrine.

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See also: TotK Best Early Game Armor Sets Ranked (2025)

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Economy & Preparation Tips For Shrine Speedrunning

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You don’t need a ton of resources to speedrun shrines, but you do need the right resources stocked up before you start. These tips will keep you from having to stop mid-run to farm more parts:

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1. Stock 50 Gibdo Bones and 30 Lizal Boomerangs Before You Start

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Why it matters: Fused weapons break after 10-15 shrines, so you need a steady supply of high-damage fuse parts to keep your one-shot combo active. Gibdo Bones have the highest damage per fuse slot of any common part, and they respawn infinitely in the Gerudo Desert.

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Best way to farm 50 Gibdo

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