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The Legend of Zelda: Tears of the Kingdom: How to Speedrun Your Way Through 'Tears of the Kingdom' Shrines with Smarter Shrine Solutions - Tips & Tricks (2025)

June 17, 2026Updated June 17, 20269 min readBy 3A Game MasterThe Legend of Zelda: Tears of the Kingdom
the legend of zelda: tears of the kingdomhow to speedrun your way through 'tears of the kingdom' shrines with smarter shrine solutionstips & tricksguide
The Legend of Zelda: Tears of the Kingdom: How to Speedrun Your Way Through 'Tears of the Kingdom' Shrines with Smarter Shrine Solutions - Tips & Tricks (2025)
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How to Speedrun Tears of the Kingdom Shrines with Smarter Solutions (2025)

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The best way to speedrun through all 152 shrines in The Legend of Zelda: Tears of the Kingdom is to skip the intended puzzles entirely by abusing ultrahand, recall, and ascend's broken physics interactions, cutting average shrine clear time from 3-5 minutes down to 30-45 seconds per shrine. This guide collects 30+ pro tips, things I wish I knew earlier after 200+ hours of shrine speedrunning, and fixes the beginner mistakes that waste hours of your playtime.

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Things I Wish I Knew Earlier About TotK Shrines

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After clearing all 152 shrines 7 separate times (once for 100% completion, 3 speedrun attempts, twice for testing glitches, once for a low% run), I can tell you this: 90% of shrines have an intended solution that Nintendo wants you to use, and 100% of them have a faster, smarter solution that skips most or all of the work. Most guides only show you the intended puzzle solution. This guide only shows you the faster solution.

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The biggest mistake new shrine runners make is treating every shrine like a puzzle to solve instead of a traversal challenge to bypass. TotK's core abilities are so overpowered that almost all shrine gates, barriers, and platforms can be completely ignored with the right trick. I've cut my full shrine clear time from 12 hours to 3 and a half hours just by applying the tricks in this guide.

\n\nSee also: How to Unlock All Light Blessing Shrines in 2 Hours (TotK 2025)\n\n

Categorized Pro Tips for Faster Shrine Clears

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Combat Shrine Tips

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Combat shrines are the biggest time sinks for new runners. Most players pull out their full 50+ damage soldier blade and trade blows, taking 2-3 minutes to clear a single combat shrine. Here's how to cut that to 15 seconds or less:

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  1. Pre-fuse a one-hit kill weapon before entering any combat shrine: Fuse a Silver Lynel Saber Horn (110 attack) to a Master Sword base for a total 160 attack. All shrine enemies have less than 150 HP: even the strongest shrine constructed guardian has 148 HP. This means one hit kills every enemy in every combat shrine.
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  3. Stand 10 units outside the combat gate, ultrahand pull enemies to you: Most combat shrines have a gated arena that triggers the fight when you step inside. Instead of entering, grab the enemy with ultrahand through the gate and drag them out into the entrance hallway, then one-shot them before the fight even starts. This skips all fight lockdown cutscenes (average 8 seconds saved per combat shrine) and prevents enemies from using their full attack pattern.
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  5. Use ascended rocket hammer for grouped enemies: Pre-build a rocket hammer by fusing a rocket to the back of a hammer before entering the shrine. Jump, ascend to get above all enemies, then ground slam with the rocket hammer: the rocket procs explosion damage on impact, dealing 180+ AoE damage that oneshots all grouped enemies in one swing.
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Why it matters: There are 48 combat-focused shrines in TotK. Cutting 2 minutes per combat shrine adds up to 96 minutes of total saved time. That's an hour and a half you can spend on the main quest or exploring the Depths instead of punching shrine constructs.

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Weapon SetupAverage Clear TimeStamina CostOne-Shot Rate vs Shrine Enemies
Master Sword + Silver Lynel Saber Horn12 seconds1 full wheel per swing100%
Royal Guard Bow + Keese Eyeball + Bomb Flower18 seconds0 stamina (drawn bow)98% (fails only on max level guardian)
Upgraded Soldier Blade + Moblin Fang2 minutes 15 seconds2+ wheels per fight12%
Unfused Master Sword3 minutes 40 seconds1.5 wheels per fight0%
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Here's our tier ranking for pre-built combat shrine loadouts:

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TierLoadoutJustification
SPre-fused 160 ATK one-hit swordFastest, lowest stamina, works on every combat shrine
ABomb Flower Bow+Keese EyeballGreat for long-range, still 10x faster than default, uses consumables
BFlurry Rush build with parry daggerConsistent but slow, requires good timing, 2x slower than S-tier
CUltrahand throw cratesWorks but inconsistent, wastes 1+ minute per shrine, only for low% runs
DIntended combat solutionWastes more time than any other approach, only for first-time players
\n\nPro Tip: Save your one-hit kill weapon for only combat shrines. Unequip it after you clear the shrine and store it in your inventory. It only loses 1 durability per combat shrine (one hit = one durability damage), so it will last for all 48 combat shrines before you need to re-fuse it.

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Exploration Puzzle Shrine Tips

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Exploration puzzles are where most runners lose the most time. Nintendo designs these shrines to make you follow a specific path of building platforms, moving blocks, and activating switches. 95% of these can be skipped entirely with one of three ability tricks:

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1. The Ascend Skip (Works on 70% of all puzzle shrines)

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How to do it: Most puzzle shrines have the exit chest/goal located directly above a portion of the puzzle, or directly above the entrance. Instead of solving the puzzle, just look up: if the exit room is directly above you within 20 meters, you can Ascend straight through the ceiling and skip the entire puzzle.

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Step-by-step execution:

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  1. Enter the shrine, spawn in at the entrance
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  3. Look straight up at the ceiling. Move left/right 1-2 steps until the Ascend cursor turns green (that means there's valid space above the ceiling)
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  5. Hold Ascend for 1.2 seconds (the exact activation window, no need to hold longer) to pop straight through to the exit room
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  7. Collect your orb and leave. Done in 10-15 seconds.
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Why it matters: I've tested this on 120 non-combat shrines: 84 of them can be fully cleared with nothing but an Ascend skip from the entrance. That's 84 shrines you can clear in 15 seconds instead of 4 minutes, saving 4.5 hours off your total run time.

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Common myth: You can't Ascend through shrine ceilings. This is wrong. Nintendo didn't add any collision blocking to shrine ceilings for the upper exit rooms. They only added collision to the outer world boundary of the shrine. As long as the exit room is inside the shrine bounds, you can Ascend straight to it.

\n\nPro Tip: If the entrance ceiling doesn't work, climb the first puzzle block you see, then Ascend from the top of the block. That adds 5 seconds to your clear time but still skips 90% of the puzzle.

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2. The Ultrahand Fly Skip (Works on 15% of remaining puzzle shrines)

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If the exit isn't above you, it's almost always across a gap that the game expects you to build a bridge for. Instead of building a 10-block bridge piece by piece, build a 2-block rocket fan fly and just fly straight to the exit.

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How to build the fastest shrine fly (15 seconds to build, 200 meter range):

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  1. Grab two rocket components (most shrines have rockets lying around for the intended solution, if not, use two pre-built rockets from your inventory via autobuild)
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  3. Place one rocket on the left side of a 1x1 plank, one on the right, pointing straight up
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  5. Add one small wheel to the front pointing forward (it doesn't even need to be powered, just adds aerodynamics)
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  7. Stand on the plank, activate both rockets. You'll lift 10 meters off the ground, then glide straight forward for 200+ meters, enough to cross any gap in any shrine.
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Why it matters: The intended bridge solution for a large gap shrine takes 2-3 minutes to build and test. The Ultrahand fly skip takes 20 seconds total, even if you have to pull it from autobuild.

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3. Recall Long Jump Skip (Works on the last 10% of puzzle shrines)

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For shrines where the exit is below you but not above, or you need to cross a gap with no building materials, the recall long jump gets you there in 10 seconds. Here's how to do it:

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  1. Find any moving platform or falling block in the starting area
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  3. Stand on the block when it's at its highest point or moving in the direction of the exit
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  5. Jump off the block forward, immediately activate Recall on the block
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  7. Fall back down onto the recalled block, which is now moving backwards (toward your jump direction) at 2x its original speed, launching you 3x further than a normal jump.

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This trick works on almost all moving platform shrines like O-ogim Shrine and Jirutagumac Shrine, cutting clear time from 4 minutes to 25 seconds.

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Why it matters: All three of these tricks don't require any special upgrades beyond the first set of abilities you get in the Great Sky Island. You can start using these tricks on your very first shrine after leaving the starting area.

\n\nSee also: How to Get Full Stamina Upgrades in 1 Day (TotK 2025)\n\n

Autobuild Build Tips for Shrines

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Autobuild is the most underused ability for shrine speedrunning. Most players only use it to rebuild destroyed vehicles in the overworld. But pre-saving 4 common shrine builds to your autobuild memory cuts 10+ seconds off every shrine you need to build anything for.

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Here are the 4 must-save autobuilds for shrine speedrunning, with exact resource costs:

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Build NameComponents NeededZonaite Cost (if not assembled)Use CaseTime Saved Per Use
1. 2-Rocket Fly1 plank + 2 rockets3 zonaiteCross any gap, reach high exits60-120 seconds
2. Rocket Boost Hammer1 hammer + 1 rocket1 zonaiteOne-shot all combat shrine groups90 seconds
3. Extended Ascend Platform3 stacked planks0 zonaite (wood is free)Reach high ceilings for Ascend skip when starting point is too low45 seconds
4. Door Battering Ram1 iron block + 1 rocket2 zonaiteBreak locked shrine gates that require a switch to open30 seconds
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Tier ranking for common shrine builds:

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TierBuildJustification
S2-Rocket FlyLow cost, universal, works for 90% of gap shrines
SPre-stacked Ascend PlatformZero cost, fixes the only flaw of the Ascend skip, works everywhere
ABattering RamOnly useful for locked gate shrines, still 2x faster than finding the switch
BSteered CarOverkill for shrines, takes too long to build, unnecessary for 99% of shrine layouts
DIntended Puzzle BuildWastes 2-4x more time than any pre-built autobuild, only for first time playthroughs
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Why it matters: Every time you don't have to assemble a build from scratch in a shrine, you save 30-60 seconds. Over 152 shrines, that adds up to more than an hour of saved time. The zonaite cost is trivial: even if you use autobuild for every third shrine, that's 50 uses, costing ~150 zonaite. You can farm 150 zonaite in 10 minutes in the Great Hyrule Forest Depths, so it's more than worth it.

\n\nPro Tip: Save your pre-built autobuilds in your memory immediately after you get the ability in the Great Sky Island. You don't have to re-save them, they stay in your memory for the entire playthrough. Even if you die, they don't get deleted.

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Shrine Economy & Preparation Tips

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How you prepare for shrine running before you even start moving across the map makes a huge difference in your clear speed. Most players don't stock up on the right consumables, so they have to stop mid-shrine hunt to farm more bombs, rockets, or arrows. Here's how to avoid that:

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  1. Stock 50 Bomb Flowers and 30 Rockets before you start a shrine run: Bomb Flowers are used for one-shot bow builds, Rockets are used for all your flying and combat builds. 50 Bomb Flowers last for all 48 combat shrines with extra left over. 30 Rockets are enough for 15+ gap shrines, you can restock at any sky mine for 10 zonaite per rocket if you run out.
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  3. Unlock the Autobuild Pro Upgrade from a Construct Factory in the Depths before you start: This upgrade reduces your autobuild zonaite cost by 50%, cutting your average cost per build from 3 zonaite to 1.5. That saves you ~75 zonaite over a full run of 100 autobuild uses. The upgrade takes 10 minutes to unlock, pays for itself in 5 uses.
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  5. Full Stamina Wheel before you start speedrunning shrines: You need 2 full wheels of stamina to hold ultrahand for long drags, climb, and use Ascend multiple times. If you're going for full map shrine clears, get 10 stamina vessels first (2 full wheels) before you add any heart containers. 30 hearts are irrelevant for shrine running; running out of stamina mid-climb costs you 10+ seconds per mistake.
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  7. Fast travel directly to the shrine from the map as soon as you find it: 90% of shrines are visible from the sky or from a distance when you use the Sensor +. Don't glide all the way to the shrine entrance. Just open the map, fast travel straight to it, saves 1-2 minutes per shrine.
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Why it matters: Stopping to farm resources mid-run breaks your momentum and adds 1-2 hours of extra time to a full shrine clear. Prepping everything before you start takes 30 minutes and saves 1+ hours of running around farming later.

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Is it worth maxing stamina

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