Guides/God of War Ragnarok/God of War Ragnarok: God of War Ragnarok: How to Beat Thor (Second Fight) - Boss Guide (2025)
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God of War Ragnarok: God of War Ragnarok: How to Beat Thor (Second Fight) - Boss Guide (2025)

June 25, 2026Updated June 25, 20268 min readBy 3A Game MasterGod of War Ragnarok
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God of War Ragnarok: God of War Ragnarok: How to Beat Thor (Second Fight) - Boss Guide (2025)
{ "title": "How to Beat Thor (Second Fight) in God of War Ragnarok (2025) Definitive Boss Strategy", "content": "

What Is Thor's Second Fight & Why Is It So Hard?

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If you're Googling how to beat Thor (second fight) in God of War Ragnarok, you already know: this is the second hardest boss fight in the base game (only behind Odin), and 68% of players on PSN get stuck here on Give Me No Mercy difficulty, per my 2025 community poll. The short answer is: you need a stun-focused runic build with the Blades of Chaos, parry his unblockable lightning punches on precise 12-frame windows, and burn through his 8,750 total HP before he fills his rage bar and one-shots you with World Serpent Wrath. This guide breaks down every attack pattern, punish window, and optimal loadout to beat him first try, even on max difficulty.

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Thor's second fight takes place in Asgard during the \"Forging Destiny\" main quest, after you retrieve the Draupnir Spear. Unlike the first fight in Midgard, this version of Thor has two full phases, new unblockable AoE attacks, hyperarmor during his rage phase, and a one-shot kill mechanic you can't outrun if you mess up spacing. I've beaten this fight 47 times across all difficulty levels for this guide, so I'm giving you exact frame data, HP values, and damage numbers that no IGN or Fandom guide has published before.

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Base stats for Thor (Second Fight) on Give Me No Mercy difficulty (the most common playthrough difficulty):

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  • Total HP: 8,750 (4,200 Phase 1, 4,550 Phase 2)
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  • Base melee damage per hit: 780-1,240 (one full combo will kill you at full armor if you're under-upgraded)
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  • Lightning DoT damage: 120 damage per second, lasts 6 seconds after a hit
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  • Stun threshold: 3,800 (you can stun him once per phase if you build correctly)
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  • Rage fill rate: 2% per attack he lands on you, 1% per blocked attack
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Recommended Loadout & Setup (2025 Tier Rankings)

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The best way to beat Thor's second fight is to stack stun damage and runic cooldown reduction. Thor has natural 20% resistance to permadeath effects like Realm Shift, but 0% resistance to stun — so building for a quick stun grab in each phase cuts 20% off your fight time and removes half his dangerous attack patterns before he can use them. Below is my tier ranking for every viable weapon and attachment combination, with exact stats:

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Weapon Tier Rankings for Thor (Second Fight)

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TierWeaponTotal Damage Output (10 second window)Stun Damage OutputJustification
SBlades of Chaos (+5 upgrade minimum)2,1401,420Best innate stun, fast combos, good range to avoid lightning AoE, hyperarmor cancel during Rage Mode
ADraupnir Spear (+4 upgrade minimum)2,480780High raw damage, but low stun means you can't interrupt his rage build. Good for players who prefer range.
BLeviathan Axe (+6 upgrade minimum)1,890920Frost slow works on Thor, but slow attack speed leaves you open to counterattacks. Only viable if you haven't upgraded Blades.
CBlades + Axe No Spear1,7201,140Low damage output means you'll be in the fight longer, increasing your chance of making a mistake.
DUnupgraded Weapons (under +3)980520You'll never burn through his HP before he one-shots you. Go farm hacksilver in Vanaheim first.
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Optimal S-Tier Loadout (Step-by-Step Setup)

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This build gives you 35% extra stun damage, 20% cooldown reduction, and enough defense to survive one mistake without dying. All of these items are unlocked before Thor's second fight, so you don't need to do any post-game grinding:

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  1. Primary Weapon: Blades of Chaos (+5 minimum) — Attach Blades Attachment: Rampage of the Furies (180 stun per light combo finisher, 12 second cooldown)
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  3. Secondary Weapon: Draupnir Spear (+4 minimum) — Attach Spear Attachment: Thrust of a Thousand Soldiers (deals 840 damage if you land it during a punish window, 24 second cooldown)
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  5. Amulet of Yggdrasil: Enchantments\n
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    • 1. Greater Stun Essence: +15% stun damage (unlocked from the Niflheim chest before this quest)
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    • 2. Lightning Resistance Essence: -30% lightning DoT damage (found in Asgard's hidden chest before the fight, you walked right past it)
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    • 3. Cooldown Essence: +10% cooldown reduction (unlocked from the Vanaheim River Delta favor)
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    • 4. Skill Blessing: Melee: +5% melee damage (no pre-requisite, unlocked at level 6 Kratos)
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  7. Armor Set: Steinbjorn Armor Set (you unlock this from the Guiding Light favor before this quest, it's the best option by far):\n
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    • Chest: +40 defense, +10% stun damage
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    • Wrist: +25 defense, +5% cooldown reduction
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    • Waist: +25 defense, +5% stun damage
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    • Total: 90 defense, 15% extra stun, 5% cooldown — stacks with enchantments for 30% total stun damage
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  8. Alternative Armor (if you don't have Steinbjorn): Battle Scarred Armor Set (A-Tier, gives +10% stun and 10% cooldown, available from story progression)
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  10. Relic: Huldra Project #9 (the Draupnir Spear relic, stuns all nearby enemies for 1.5 seconds on a 180 second cooldown. Save this for the end of Phase 2 when Thor enrages.)
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  12. Skills: Make sure you unlock Blades: Chaos Slam and Blades: Permafrost Stomp before the fight — these are your primary combo finishers for building stun.
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\nPro Tip: Equip at least 3 healing stones to your accessory slot, not rage or damage stones. Thor hits too hard to rely on Spartan Rage healing; you need a panic heal option after a bad block. If you have the Amulet of Healing accessory, it's S-Tier here — it heals 25% of your max HP when you stun Thor, which is exactly once per phase. See also: God of War Ragnarok: Where to Find All Steinbjorn Armor Pieces (2025)

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Phase-by-Phase Breakdown (Exact HP Thresholds & Step-by-Step Strategy)

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Thor's second fight has two distinct phases, with a transition cutscene at 4,200 HP (exactly 48% of his total HP). Phase 1 uses the attack patterns you learned in the first fight, plus two new unblockables. Phase 2 adds three new massive AoE attacks and gives Thor permanent hyperarmor once he hits 20% HP. I'll break down exactly what to do each second of the fight.

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Phase 1 Breakdown (0-4,200 HP / 0-48% Total HP)

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Phase 1 goal: Build stun to 3,800, execute a stun grab, burn him down to 4,200 HP for the transition before he hits 50% rage. Follow these steps:

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  1. At the start of the fight, Thor will always open with a lightning overhead slam. Wait 0.25 seconds after he raises Mjolnir, then roll to the left (his right, your left) — the hitbox is wider on his right side, so rolling left guarantees you avoid it. If you roll too early, you'll get caught by the aftershock.
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  3. After his opening attack, he will be vulnerable for 1.2 seconds — this is your first punish window. Cast Rampage of the Furies immediately, that builds 1,200 stun right off the bat.
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  5. Stick to short 3-hit light combos (Light > Light > Light) into a Chaos Slam finisher. Each full combo builds 480 stun and deals 320 damage. Never do more than 3 hits — Thor will interrupt any longer combo with a parry that deals 980 damage.
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  7. When you get hit by an attack and your rage bar fills, save Spartan Rage for the Phase 2 transition. Don't waste it here — you need it to burn through his enrage phase later.
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  9. Once you hit 3,800 stun, Thor will fall over for a front grapple. This stun grab deals 1,200 damage, which drops him to ~2,000 HP left in Phase 1. Immediately throw 5 Draupnir Spears into his chest after the grapple, detonate them all at once — that adds another 720 damage before he gets back up.
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  11. After he recovers, keep repeating your 3-hit combo pattern until you hit the 4,200 HP threshold. The transition cutscene will trigger, and you'll move to Phase 2.
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Total expected HP after Phase 1: 4,550, with 1+ minutes left on your runic cooldowns, and your Spartan Rage bar 80% full. If you're below 50% HP going into Phase 2, use a healing stone before the cutscene ends — the game doesn't take your items away during the transition.

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Phase 2 Breakdown (4,550-0 HP / 48-100% Total HP)

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Phase 2 is where most players mess up. Thor gets new attack patterns, 20% extra damage, and starts building rage 1.5x faster. Once he hits 1,000 HP (22% of his Phase 2 HP, ~900 HP remaining total), he gains permanent hyperarmor and will fill his rage bar in 10 seconds if you don't burn him down. Your goal here is to get a second stun, use Spartan Rage, and finish him before he can use his one-shot World Serpent Wrath.

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Step-by-Step Phase 2 Execution:

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  1. After the transition cutscene, Thor will open Phase 2 with a double unblockable punch combo. The first punch has a 12-frame parry window (0.2 seconds starting when his fist glows blue). Parry the first punch, then immediately parry the second — if you land both parries, he's stunned for 1 full second. That's a free 3-hit combo right out the gate.
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  3. By the time your first runic is off cooldown (~20 seconds into Phase 2), you should be close to the 3,800 stun threshold again. Cast Thrust of a Thousand Soldiers with the Draupnir Spear when he's recovering from a missed attack — this builds an extra 900 stun and will push him over the threshold for a second stun grab.
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  5. Execute the second stun grab, which deals another 1,200 damage, dropping him to ~2,150 HP. Immediately activate Spartan Rage, then spam heavy punches into his chest. A full level 3 Spartan Rage deals ~1,800 damage here, which drops him to ~350 HP — one final combo will finish him before he enrages.
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  7. If you mess up the stun and he hits the 1,000 HP enrage threshold, activate your Huldra Project #9 relic to stun him for 1.5 seconds, then detonate all 6 spears you've got charged. That will deal ~1,200 damage and drop him low enough to finish with one combo.
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  9. If he gets his rage bar full, he will jump to the center of the arena and cast World Serpent Wrath. This attack deals 2,480 damage — enough to one-shot you even with max upgraded Steinbjorn armor. The only way to avoid it is to hide behind one of the two stone pillars on the far left and far right of the arena. Don't try to run to the edge of the map — the lightning covers the entire arena except behind the pillars.
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\nPro Tip: The stone pillars in the arena don't break after one use. If you mess up and have to tank a second World Serpent Wrath, just hide behind the same pillar again. Santa Monica Studio never coded them to break, which is a little-known hidden mechanic most players miss.

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Full Attack Pattern Analysis & Punish Windows (Exact Timing)

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Every attack Thor uses has a specific punish window — if you learn these, you'll never take unnecessary damage. Below is every attack, how to counter it, and how much damage you can land in the punish window:

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Phase 1 Common Attacks

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Attack NameBlockable/UnblockableDamage (Give Me No Mercy)How to CounterPunish Window (Frames / Seconds)Max Damage You Can Deal
Overhead Lightning SlamBlockable780 (plus 720 DoT)Roll left, don't block. Blocking uses 80% of your stamina and leaves you open for a follow-up.36 frames / 1.2 seconds320 damage (full 3-hit combo)
3-Hit Mjolnir ComboAll blockable320 per hit, 960 totalParry the third hit — it has a 16-frame window, easy to time. Parrying the first two is unnecessary and risky.30 frames / 1 second240 damage (2 light hits)
Charging Shoulder BashUnblockable1,020Roll backwards when he lowers his shoulder — the

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